using UnityEngine;

public class MenuUI : GameUI
{
	public Game game;

	public ShopItemUI shopItem;

	public ShopCoinUI shopCoin;

	public OptionsUI options;

	public AchievementsUI achievements;

	public SelectModeUI selectMode;

	public GameObject confirmExit;

	public void PlayGame()
	{
		game.LoadGameplay();
	}
	public void OpenSelectMode()
	{
		MyAdManager.Instance.MyShowNative(1f);
		selectMode.Show();
	}
	public void OpenShop()
	{
		shopItem.ShowShop();
	}

	public void ShowCharacterInfo()
	{
	}

	public void ShowAchievements()
	{
	}

	public void ShowOptions()
	{
		options.Show();
	}

	public void ShowConfirmExit()
	{
		confirmExit.SetActive(value: true);
	}

	public void HideConfirmExit()
	{
		confirmExit.SetActive(value: false);
	}

	public void Exit()
	{
		Application.Quit();
	}
}
